v1.1:
- Recompiled as Universal Binary.
- Redesigned startup dialog.
- Optimized the software renderer for windowed modes.
- Windowed modes (software renderer) are now resizeable.
- The game will renderer inside the Dock document icon (instead of the application icon) if minimized.
- Screenshots are now saved in PNG format.
- Minor bug fixes.
v1.0.8:
- Rewritten event handler. Solves performance problems that some users were experiencing.
- Rewritten audio CD driver. Solves issue with interrupted audio CD playback that some users were experiencing.
- Added support for MP3 and MP4 playback.
- Added texture RAM check. Quake II will revert to the software renderer on failure.
- Added option to switch between normal and overbright gamma (variable"gl_overbright_gamma").
- Added again support for the multitexture extension (via variable "gl_arb_multitexture", the Classic MacOS version uses "gl_ext_multitexture". This way multitexturing can't be activated by default.).
- Mission packs can now be dragged onto the application icon even if Quake II is already running.
- Added startup dialog for command-line parameters.
- Added support for AppleScript.
- New help.
- F12 key will no longer eject medias if you bind a command to it.
- Many minor changes.
v1.0.7:
- Fixed "app" folder for MacOS X v10.1 or earlier.
v1.0.6:
- Added support for FSAA via the variable "gl_arb_multisample" (currently MacOS X 10.2 only).
- Added the command "sys_hide" for binding CMD_TAB functionality to a different key. Note: 10.2 will not pass the CMD TAB key combination in fullscreen mode to Quake II. If you want to get CMD TAB functionality, you have to bind "sys_hide" to a different key.
- Added the variables "vid_minrefresh" and "vid_maxrefresh" for selecting the display refresh rate.
- Added an icon for game plug-ins. The preferred extension for Game plug-ins is ".q2plug" now. The extension ".bundle" is still supported for backwards compatibility.
- Fixed mouse lock after CMD-TABing.
- Rebuild with GCC v3.1 under MacOS X v10.2.
v1.0.5:
- Improved performance with the OpenGL renderer plug-in.
- Support for Truform via the variable "gl_truform".
- Support for anisotropic texture filtering via the variable "gl_anisotropic".
- The mouse speed slider at the options let's you set higher values from now on.
- Removed support for the multi-texture extension due to some users, which aren't able to read a file called "Important - Performance".
- From now on you will only be asked to locate the "baseq2" folder, if the application is not installed inside the same folder which holds the "baseq2" folder.
- Many minor changes and fixes.
v1.0.4:
- Fixed the invisible cursor bug at the "baseq2" folder selection dialog (introduced with v1.0.3).
- Improved sound playback if sound quality is set to "low".
v1.0.3:
- Fixed a keypad handling bug.
- Fixed an issue with CD playback which could cause an application hang.
- Renderer specific variables are no longer forgotten if you switch the renderer type.
- Screenshots are now saved in TIFF format, rather than PCX for the Software or TGA for the OpenGL renderer.
- Included the Xatrix mission pack game plug-in.
- Included the Rogue mission pack game plug-in.
- Some minor improvements to the windowed mouse mode.
- Many minor changes.
v1.0.2:
- Fixed an application crash if "config.cfg" and "autoexec.cfg" files of Classic Quake II were used.
- Fixed the keyboard repeat issue after application quit.
- Fixed an issue with mouse pointer visibilty.
- Mouse wheel support finally works.
- Changed mouse acceleration handling [uses now IOKit].
- Changed paste from "ctrl-v" to "cmd-v" (as it should be). The "Edit/Paste" menu works now, too.
- Added support for up to 5 mouse buttons.
- Added "Connect To Server" service.
- Added application switching [via "cmd-tab"] in fullscreen mode.
- Added application hide [via "cmd-h"] in fullscreen and windowed mode.
- Added keyboard short cuts for minimize in windowed mode ("cmd-m") and quit ("cmd-q").
- Added support for the numeric keypad.
v1.0.1:
- The resolution list is now created dynamically.
- Included "Action Quake II" game plug-in.
- Added "gl_force16bit" command.
- Added "gl_swapinterval" command for video sync. Available via the "Video Options" dialog, too.
- Added rendering inside the Dock to the OpenGL plug-in (if window is minimized).
- "gl_ext_palettedtexture" is now by default turned off, due to a bug with current Nvidia drivers.
- "gl_ext_multitexture" is now possible, however default value is "0", due to bad performance.
v1.0:
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